TypePlayZone
All games

K5Kids · Stop 5 · Timing

Rhythm Keys

Notes slide in to the beat. Tap each key right as it lands in the ring to play the melody, catch the star notes and clear twelve stages. Every song comes slowed down first, then at full tempo.

Kids · Ages 6 to 1012 stagesPerfect · Great · GoodStar notesS to D grades

Stages

0/12 cleared 0/36

Free play

Score

0

Combo

0

Grade

–

?

Groove

Bunny Hop · 72 BPM

Bunny Hop

Home row anchors · 72 BPM (slowed down)

Stage 1: First beats

Meet the first task to unlock the next stage. Every task is a star.

  • 1Clear with grade C or betterRequired
  • 2Hit a 10 combo
  • 36 mistakes or fewer

The groove meter drains on misses. Let it empty and the song stops.

Keysasdfjkl

Rest your fingers on the home row and tap each note as it lands in the ring.

01The setlist

Six songs, one steady beat

Each song teaches a new part of the keyboard at a faster tempo. The stages open them one by one, or get a B or better in free play to unlock the next. Click a card to load it in free play.

······0 of 6 songs cleared

02How to play

Three rules to stay on beat

Combos raise your multiplier to x2 at 10, x3 at 25 and x4 at 50 hits in a row. One miss or wrong key starts it over.

  1. 1Tap in the ring

    Notes slide in from the right. Press the key as it sits inside the ring: spot on is Perfect, a little off is Great or Good.

  2. 2Catch the star

    Every 3rd phrase starts with a star note. Hit it to switch on the spotlight: double points for the next 8 beats.

  3. 3Keep the groove

    Hits fill the groove meter and make the crowd jump. Misses and wrong keys drain it, and if it runs dry the song stops.

03Timing and grades

How close is close enough?

Every hit is judged by how far it lands from the beat, in thousandths of a second. Your timing score at the end of the song sets your grade.

The hit window

  • Perfectwithin 45 ms+300
  • Greatwithin 90 ms+200
  • Goodwithin 140 ms+100

Off by more than 140 ms is a miss. After each song a timing meter shows whether you tend to rush or drag.

The grade ladder

  1. DAny score
  2. C55%+
  3. B70%+ unlocks next
  4. A85%+
  5. S95%+ top grade

Perfect counts 100%, Great 75% and Good 40% of a note. Your live grade shows in the game while you play.

S1Level up · Students zone

Word Rush

Beat the clock in twelve sprint stages, from home row warm-ups to a 40 WPM final. Clean keys build combos, and golden words pay big bonus points.

Students12 stagesGolden wordsSprint →
0 in a row10 to Warm · best 0